Recent advances in technology have enabled us to deliver lots of useful 鈥渄igital聽products鈥 over the Internet that weren鈥檛 possible just a decade or two ago.

Local governments seeking to get a piece of the action haven鈥檛 kept up, so聽taxing authorities have had to undergo serious mental gymnastics to characterize digital聽products such as streaming video in a way that can be dealt with by their tax regime.

Alabama, for example, has a sales and use tax that applies to sales of tangible聽personal property but not services. However, it does apply to rents. So the Alabama聽Department of Revenue, having acknowledged that sales of digital goods are not聽taxable, has decided to go after streaming video in creative way.

When it comes to digital products and services, there are a lot of tax questions to consider.

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In June, the department published a聽regulation saying that streaming video was a rental, and that the rental tax would be聽applied whenever the customer had an Alabama service address. That act attracted a聽firestorm of opposition from business advocates and state legislators, and one month聽later the department withdrew the regulation. No definitive word yet on the outcome.

Idaho amended its law effective last聽April to provide that streaming services聽are not subject to sales and use tax. Although sales of digital goods are taxable, the tax聽doesn鈥檛 apply to streaming because the use is temporary and there is no permanence to聽the purchased product. Well, you permanently part with the money, but you don鈥檛聽receive downloaded software. So the result in Idaho seems to be the opposite of聽Alabama.

In New York, the State Department of Taxation and Finance recently published聽an advisory opinion dealing with video game software and online gaming. A taxpayer聽had inquired about payments to access the network, payments to download the game聽client, payments for 鈥減oint cards鈥 to enhance play or buy in-game items, and dollar聽value cards that can be redeemed online.

New York tax law imposes sales and use tax聽on retail sales of tangible personal property, and specifically includes prewritten聽computer software regardless of how it is delivered. So the department had no trouble聽concluding that sales of software and game content were both taxable. The only聽wrinkle was the dollar value cards, which like gift certificates would not be taxable when聽sold, but when redeemed.

In Hawaii, we don鈥檛 have laws that apply specifically to digital products, but our聽General Excise Tax hits virtually every economic activity imaginable so the Hawaii聽result probably would be pretty close to the outcome in New York.

The more interesting聽question for us is how the activity would be characterized, because the rules for tangible聽property are different from those for services, and if digital content is none of the above,聽such as a rental or royalty, then there is yet another set of rules.

With different precedents coming out of different states and little or no guidance聽from our Department of Taxation, well-meaning taxpayers may get confused, and聽taxpayers who play it close to the edge will use the precedents in their favor to justify聽whatever position they want to take.

The state owes it to our taxpayers to take the聽more common scenarios, analyze them, and publish the results so that people聽understand what the government expects of them. Some resources spent on providing聽front-end guidance can save everyone lots of time, money and headaches in back-end聽activities such as audits and collection activity.

Community Voices aims to encourage broad discussion on many topics of community interest. It鈥檚 kind of a cross between Letters to the Editor and op-eds. This is your space to talk about important issues or interesting people who are making a difference in our world. Column lengths should be no more than 800 words and we need a current photo of the author and a bio. We welcome video commentary and other multimedia formats. Send to news@civilbeat.org.聽The opinions and information expressed in Community Voices are solely those of the authors and not Civil Beat.

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